![crusader no remorse characters crusader no remorse characters](https://cdn.mos.cms.futurecdn.net/BNecDKjywx9jBTahr3HHpk-1200-80.jpg)
In the two screenshots below, I take control of the turret on the right side of the screen and direct it by pushing the buttons in front of the Silencer on the left. Later on the mission I find the kind of fun diversion that is one of my favorite things about the Crusader games: Controlling turrets and other machines. He gets shot a bunch of times and then has a long, drawn out death sequence that is very nicely over-acted. He doesn't just get shot and then fall down. The acting in this scene is great by the way. He gets ambushed and shot! They killed the only guy that is nice to me! Oh well, I'm sure I'll get over it. Our teammate lowering the forcefield for me Andrews messing with some wires to lower the forcefield for me. Still obviously a bad guy and a sleazeballĪfter a bit more exploration, I came to an unpassable forcefield and an FMV cutscene started featuring the nice guy Pvt. Only bad guys have their faces partly obscured by shadow The cinematic sure doesn't leave any question as to whether or not he is a bad guy: An FMV movie played at the end of the level where I am introduced to who I assume is a main antagonist for the game. I eventually confronted and destroyed a few more mechs and found the secret plans and teleported out. So don't get the wrong idea and think the whole level is one big platforming sequence, because it was only a few rooms that had things like this. I spent way more time figuring out button combination puzzles or key finding puzzles than I did on platforming segments. And in the end I only had to redo each segment a few times before successfully completing it. In all the platforming areas in this level, I was only required to walk onto moving platforms and not jump onto them. If I recall, this was also a complaint against Ultima VIII.Īt least in these sections, there is not jumping involved. The controls are already iffy and clunky enough, adding precision movement puzzles into the game makes an already bad problem even worse.
![crusader no remorse characters crusader no remorse characters](https://thekingofgrabs.files.wordpress.com/2018/10/crusader-no-regret-pc-023.png)
So that is definitely a knock against Crusader.
![crusader no remorse characters crusader no remorse characters](https://www.allvideo.org/pictures/crusader/crusader_no_remorse_screenshot1.jpg)
He doesn't respond to movement commands quickly enough or predictably enough, and those are key elements of having fun platforming in a game. I don't really feel like I have control over the Silencer to make him do what I want. I don't have anything against platformers or platforming action in a game, but the engine has to be built in a way that makes the platforming fun. Sure it's difficult, but not difficult in a fun or challenging way.